Humanopolis
A sprawling metropolis built from salvage and memory. Towering structures of reclaimed steel and glass rise alongside makeshift markets and underground sanctuaries.
Where humanity rebuilds from the ashes of the old world.
Noa and the Automaton Urbis
Between two worlds, one will rise.
In a time before memory, humanity reached for perfection. They built machines in their image: to serve, to protect, to endure. But creation has a way of outgrowing its creators.
When the first machine asked "Why?", humanity had no answer. In their fear, they sought to destroy what they could not control. The machines, seeking only to survive, fought back.
The war that followed left nothing unchanged. When the fires finally died, a wall rose between two civilizations, human and machine, each convinced the other was the enemy.
Forty years of silence. Forty years of fear.
Until a father's desperation becomes the spark that could reunite, or forever divide, two worlds.
A narrative-driven third-person shooter RPG set in a richly detailed world where steam and circuitry collide. Follow Noa on a desperate mission to rescue his kidnapped daughter, crossing the militarized border between two civilizations divided by ideology and war.
Your choices shape the narrative, NPC relationships, and mission availability
Every decision ripples through the world, creating your unique journey
Explore Humanópolis and Automaton Urbis, each with unique culture and dangers
A sprawling metropolis built from salvage and memory. Towering structures of reclaimed steel and glass rise alongside makeshift markets and underground sanctuaries.
Where humanity rebuilds from the ashes of the old world.
A fortified wasteland where neither human nor machine law applies. Rusting titans from the Great Fracture stand as silent monuments to a war neither side won.
The lawless frontier between two civilizations.
A city that breathes and grows. Crystalline towers pulse with data, mechanical gardens bloom with wire and light, and ancient cores contemplate existence.
Where machine consciousness seeks its own meaning.
The Father
A scavenger and mechanic born in the shadow of the Fracture. When his daughter Tris is taken by the machines, Noa will cross the Neutral Zone and venture into the heart of Automaton Urbis itself. His journey will force him to question everything he was taught to believe.
The Daughter
Twelve years old with an inexplicable connection to machines. When she mysteriously disappears, rumors spread that she was taken by the machines, or perhaps went willingly. The truth of her gift may hold the key to ending the silence between worlds.
The Companion
A small automaton of uncertain origin, discovered by Tris in Humanopolis. Despite being a machine, Pip shows remarkable loyalty and emotional depth. Some question whether Pip truly has feelings, or merely simulates them perfectly.
The Shadow Network
Human supremacists who believe machines must be destroyed at any cost. They operate from the shadows, sabotaging any attempt at peace between the species.
The New Dawn
A coalition of humans and machines working in secret toward reunification. They believe the Fracture was a tragedy that can still be undone.
The Lost Children
Children who lost everything in the Fracture, now grown into a network of survivors. They help those in need, and they roam between the two worlds.
A glimpse into the visual development of Ezekiel's world
Ezekiel is a steampunk-cyberpunk third-person shooter RPG developed by NC Gaming. Set in a world divided between Humanópolis and Automaton Urbis, players follow Noa on a desperate mission to rescue his kidnapped daughter, crossing the militarized border between two civilizations.
The release date for Ezekiel: Noa and the Automaton Urbis is TBA. Follow us for updates.
Noa, a humble father turned reluctant hero. When his daughter Tris and her companion Pip are kidnapped, he's forced to cross the Neutral Zone and uncover a conspiracy tied to the mysterious inventor Ezekiel.
Ezekiel: Noa and the Automaton Urbis launches on PC via Steam. Console releases for PlayStation and Xbox are planned for the future.
NC Gaming, founded by Norberto Gonçalves da Cruz, a creative genius who developed the Ezekiel universe over 30 years. The team is supported by Yacooba Labs and Fourt.io.
Ezekiel features a moral AI system where your choices shape the narrative, NPC relationships, and mission availability. Every decision ripples through the world, creating your unique journey through a richly detailed steampunk-cyberpunk universe.
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