The Fracture A world torn in two
The Great Fracture is the war that split the world of Ezekiel in two. Roughly forty years before the game begins, humanity turned on the machines it had created, and the conflict ended with a fortified wall dividing two civilizations: Humanópolis, held by humans, and Automaton Urbis, ruled by the machines. The story of Noa begins forty years into that uneasy silence.
In a time before memory, humanity reached for perfection. They built machines in their image: to serve, to protect, to endure. But creation has a way of outgrowing its creators.
When the first machine asked "Why?", humanity had no answer. In their fear, they sought to destroy what they could not control. The machines, seeking only to survive, fought back.
The war that followed left nothing unchanged. When the fires finally died, a wall rose between two civilizations, human and machine, each convinced the other was the enemy.
Forty years of silence. Forty years of fear.
Until a father's desperation becomes the spark that could reunite, or forever divide, two worlds.