← Back to home

Ezekiel reference

What are the current facts about Ezekiel?

This page is a compact, first-party reference for Ezekiel: Noa and the Automaton Urbis. It separates confirmed project facts from planned features and keeps the scope of each statement visible.

Answer: Ezekiel is a single-player, steampunk-cyberpunk third-person shooter RPG developed by NC Gaming in Funchal, Madeira, Portugal. You play as Noa, a father crossing the militarized border between Humanópolis and Automaton Urbis to rescue his kidnapped daughter, Tris. PC via Steam is the lead platform, PlayStation and Xbox are planned, and the release date is TBA.

NC Gaming describes Ezekiel as a single-player project in active development, not a released or purchasable game. The moral AI system connects decisions to NPC relationships, faction standings, mission availability, and story outcomes. PC via Steam is the lead platform; PlayStation and Xbox are planned, and the release date is TBA. The title is the first installment of a planned five-game saga spanning more than 100 years of in-game history. The press kit remains the source for current platform, release, and media-asset details.

What is the confirmed project profile?

Title
Ezekiel: Noa and the Automaton Urbis
Genre
Steampunk-cyberpunk third-person shooter RPG
Format
Single-player, narrative-driven experience
Developer
NC Gaming, legal name Norberto Cruz GAMING Lda
Location
Funchal, Madeira, Portugal
Current status
In active development; release date TBA

These labels describe the confirmed project profile presented by NC Gaming. Ezekiel: Noa and the Automaton Urbis is a single-player steampunk-cyberpunk third-person shooter RPG. NC Gaming is the developer, Norberto Cruz GAMING Lda is the legal name, and Funchal, Madeira, Portugal is the stated location. The project is in active development, PC via Steam is the lead platform, and the release date is TBA. The press kit is the current source for media assets and the same project-status boundary.

Who is making the game?

NC Gaming is an independent game studio founded in 2024 by Norberto Gonçalves da Cruz in Funchal, Madeira, Portugal. Norberto is the founder and creative director. His professional background spans music, opera, and theatre, and the Ezekiel universe has been in creative development for over 30 years.

The studio is supported by Yacooba Labs and Fourt.io and is part of the eGames Lab consortium. Through that consortium, Ezekiel has been showcased at Gamescom and Tokyo Game Show. Those relationships and appearances are listed as development support and public showcases. They do not establish ownership, distribution, a release commitment, or a sales result. The About page gives the longer studio and founder context.

What is the story and setting?

The story follows Noa, a scavenger and mechanic born in the shadow of the Great Fracture. When Tris is taken by the machines, he crosses the Neutral Zone and enters Automaton Urbis. Tris is twelve years old and has an inexplicable connection to machines. Pip, a small automaton of uncertain origin discovered by Tris in Humanópolis, is a companion whose loyalty and emotional depth leave open the question of whether a machine can feel.

The Great Fracture is the war that split the world in two roughly forty years before the game begins. A fortified wall now divides Humanópolis, the human-held city, from Automaton Urbis, the machine city. The Neutral Zone between them is a fortified wasteland outside either side's law. The Great Fracture guide explains this geography without adding details that have not been published.

How does the gameplay respond to choices?

Ezekiel's moral AI system tracks player decisions and connects them to NPC relationships, faction standings, mission availability, and story outcomes. The dynamic branching narrative carries those decisions into later missions and character arcs. The system is presented as a way for a single player's route through Noa's rescue mission to alter the state of the surrounding story.

  • Moral AI: decisions shape relationships, standings, mission availability, and outcomes.
  • Branching narrative: choices ripple into later missions and character arcs.
  • Single-player focus: the narrative is built around one player's decisions.
  • Influences: moral choices from Mass Effect, world design and stealth mechanics from Dishonored, and visual style from Arcane.

The choice system is described as a relationship between action and consequence, not as a published formula. A decision can alter how non-player characters respond, how factions regard Noa, which missions appear, and which outcomes become available. The public material does not expose every branch or promise that two players receive completely different content. The confirmed scope is a dynamic single-player route.

Which platforms and release plans are public?

PC via Steam is the lead platform. PlayStation and Xbox are planned, and PC is the development lead platform. The release date remains TBA while NC Gaming develops the game. These are different states: a lead platform identifies current development focus, a planned platform is a future intention, and TBA means no date has been announced.

There is no release date to convert into a countdown, and this page does not promise demo availability, console launch timing, or a purchase route. For updates, use the official Discord community or the contact routes in the press kit.

Is Ezekiel part of a series?

Yes. Ezekiel: Noa and the Automaton Urbis is the first installment of a planned five-game saga, the Ezekiel Saga. The planned arc spans more than 100 years of in-game history and follows the evolving conflict and relationship between human and machine civilizations. Each game is planned as a self-contained story that contributes to a larger narrative arc. The current public fact is the plan itself, not a release schedule for later games.

Norberto Gonçalves da Cruz has developed the universe for over three decades. The founder's music, opera, and theatre background also informs the atmospheric score, which blends orchestral and electronic elements. These details explain the project's creative frame without turning inspiration into an outcome guarantee.

Where can I check the wider world and faction facts?

The current Ezekiel reference uses three linked guides for the wider world. The lore hub connects the setting, story, characters, and factions. The character guide covers Noa, Tris, and Pip. The faction guide lists the seven factions revealed so far: Nexus Umbra, Aurora Nexus, the Orphans of Ana, the Shadow Network, the New Dawn, Automaton Urbis, and Dux Umbra. Player choices can change standings, while some motives remain unknown in the current material. These pages keep the first-party scope explicit.

How can I request a correction?

For a correction, send NC Gaming the page URL, the sentence in question, and a source or first-party detail that supports the change. Use the press kit contact route, the official Discord community, or the NC Gaming LinkedIn profile. Include the topic, the proposed wording, and the reason the current wording is inaccurate. This page was last reviewed on July 21, 2026 against the approved homepage, About page, and press kit. The review date identifies the evidence boundary, not a promise of an immediate change.