Ezekiel world guide
What is the lore of Ezekiel?
Ezekiel: Noa and the Automaton Urbis is a single-player steampunk-cyberpunk third-person shooter RPG about a father crossing a divided world to find his kidnapped daughter. This guide keeps the current first-party story facts together, then points to focused pages for the world, characters, factions, and game facts.
Answer: The Ezekiel universe is divided between the human-held city of Humanópolis and the machine city of Automaton Urbis after the Great Fracture. The fortified Neutral Zone lies between them. Noa begins in Humanópolis and must cross that contested border to reach Tris in Automaton Urbis, while a moral AI system connects his decisions to relationships, faction standings, mission availability, and story outcomes.
What happened in the Great Fracture?
The Great Fracture is the war that split the world of Ezekiel in two. Roughly forty years before the game begins, humanity turned on the machines it had created. The conflict ended with a fortified wall dividing two civilizations: Humanópolis, held by humans, and Automaton Urbis, ruled by machines. The story opens forty years into the uneasy silence that followed.
The Fracture is more than a date in the setting. It explains why the border is militarized, why Humanópolis distrusts machines, and why reaching the other city is a personal and political act. The game does not present the history as a detached encyclopedia entry. Noa's rescue mission takes place inside the consequences of that history. The dedicated Great Fracture guide separates the war, the three spaces it created, and the route that connects them.
How are the three spaces connected?
Ezekiel's setting has three distinct spaces with different identities and risks. Humanópolis is the human-held city, a sprawling metropolis rebuilt from salvage after the Fracture. Its people are fiercely independent and distrustful of machines. It is where Noa lives and where Tris is taken.
The Neutral Zone is the contested no-man's-land between the cities. It is a fortified wasteland outside either human or machine law. Rusting titans from the Fracture stand in its ruins, while smugglers, exiles, and people who belong to neither world make a life there. Automaton Urbis is the machine city, a living metropolis where mechanical consciousness evolved beyond its creators' intent. Crystalline towers, mechanical gardens, and ancient cores give the city a character distinct from the salvage-built human metropolis. The world page gives each space its own answer-led section.
- Humanópolis: human-held, salvage-built, independent, and wary of machines.
- Neutral Zone: fortified borderland where neither side's law applies.
- Automaton Urbis: machine city and destination of Noa's journey.
What is Noa trying to do?
Noa is a scavenger and mechanic born in the shadow of the Fracture. When his daughter Tris is taken by the machines, he crosses the Neutral Zone and ventures into Automaton Urbis. The journey forces him to question what he was taught to believe about the people and machines on the other side.
Tris is twelve years old and has an inexplicable connection to machines. Her disappearance, and the truth of her gift, may hold the key to ending the silence between the two worlds. Pip, a small automaton of uncertain origin discovered by Tris in Humanópolis, travels through the same story as a companion whose loyalty and emotional depth raise a direct question: can a machine truly feel? Read the focused character guide for the current descriptions of Noa, Tris, and Pip.
How do player choices affect the story?
Ezekiel uses a moral AI system to connect decisions to the world around Noa. Choices shape NPC relationships, faction standings, mission availability, and the story outcomes that become available. The dynamic branching narrative carries those decisions into later missions and character arcs. This is the central mechanism that turns the historical divide into a route with consequences rather than a fixed tour of locations.
The game is designed as a single-player experience. Its branching story follows one player's decisions through the rescue journey, so the current description stays focused on the relationship between player choice, Noa's actions, and the people or factions he encounters. The game facts page distinguishes this confirmed design from future plans such as the TBA release date and planned console platforms.
Who is part of the wider saga?
Ezekiel: Noa and the Automaton Urbis is the first installment of a planned five-game saga. The saga is planned to span more than 100 years of in-game history. Each installment is planned to tell a self-contained story while contributing to a larger arc about the evolving conflict and coexistence of human and machine civilizations. The first game's rescue is therefore a complete story with a larger historical horizon, not a claim that every future installment or release detail is already fixed.
The universe has been in creative development for over 30 years by founder Norberto Gonçalves da Cruz. His background in music, opera, and theatre informs the narrative and atmosphere, including a soundtrack that blends orchestral and electronic elements. The inspirations named by NC Gaming are the moral choices of Mass Effect, the world design and stealth mechanics of Dishonored, and the visual style of Arcane. These are stated influences, not comparisons about quality or sales.
Which factions shape the lore?
Seven factions are revealed so far: Nexus Umbra, Aurora Nexus, the Orphans of Ana, the Shadow Network, the New Dawn, Automaton Urbis, and Dux Umbra. They do not all occupy the same role. Some enforce the divide, some resist it, some survive between the cities, and some remain deliberately unclear. The player's moral choices can alter standing with these factions and open or close different story paths. The faction guide lists each current description without filling in what NC Gaming has not revealed.
Where can I check current Ezekiel facts?
The game facts guide is the short reference for title, genre, developer, platform status, release status, single-player format, saga scope, and current faction count. The press kit remains the source for downloadable key art, screenshots, logos, listed coverage, and the project's current media details. The About page covers NC Gaming, the founder, partners, and company information.
If a sentence on this guide needs correction, contact NC Gaming through the press kit contact route or the official Discord community. Include the page, the sentence, and the source that supports the correction. The review date above identifies when this page was last checked against the approved first-party pages.